The CS:Go tournament scene is not just a hotbed of CS:go fanatics and pro gamers, it is also a vibrant community.
That’s because tournaments are supposed to be something special and unique.
The games themselves are supposed do a lot to foster a social community, and tournaments should be the place where the community can gather and bond together.
In the past, tournament organizers have done their best to cater to the needs of CS players, but they often neglect the needs and desires of the wider gaming community.
“Tournaments have been used to promote games in the past,” said Erik “iNcontroL” Andersson, CS:GL’s director of product development.
“But we’ve always said that we don’t want to push players into a position where they feel compelled to compete in tournaments just to earn money.”
So, in CS:GAMES, you play a tournament, but you can also play a friendlies or a group match.
And if you’re really interested in the competitive side of the game, you can even play with a team of up to 10 other people.
The problem with this approach is that it does not work for everybody.
There are a number of reasons for this, but the most important one is that most of the players who participate in a CS:Gamers tournament are not the same players who play in the CS:Global Championship.
There’s an important reason for this: the CSGO tournament format does not allow for an equal playing field between the top and the bottom teams.
The top teams are guaranteed to win their round of the tournament, which is why a lot of players end up playing with the lowest-ranked teams.
“The top teams have to win more than the bottom, so there is no way to equalize the playing field,” said Andersson.
For this reason, it makes sense that players will often play with teams that are lower on the ranking ladder.
“It’s not necessarily bad for the player,” said iNcontoL, “but it means that the player is playing against lower-ranked opponents.”
So how do we fix this?
There are several things we can do to make tournaments fair and equitable.
First, tournament hosts can decide to have a higher minimum wage, which would help reduce the number of lower-ranking teams playing in a tournament.
“If a host is paying the minimum wage for the tournament,” said Chris “fREAKAZOiD” Alesund, CSGL’s VP of marketing, “then I can’t guarantee that my tournament will be fair for everyone.”
Second, the game should allow players to participate in tournaments on a level playing field, but that’s not going to happen overnight.
CS:GC is an example of how tournaments can be structured in a way that helps to make sure that the game is more competitive.
This year, the top eight teams in the global CS:GGL Championship qualified for the World Championship at BlizzCon.
The tournament format allows a number to participate for free and allows players to play against players from other teams.
These are the rules that govern tournaments.
The next step is to give CS:GAO a boost by making it easier to organize tournaments for low-ranked players.
And lastly, tournaments should always be open to all players.
Andersson also said that the next major CS:GS tournament should be a “top-to-bottom” event.
“I’m not saying that we need to go the whole hog with tournaments,” he said, “just that we should make sure there is an open competition.”
It’s easy to make the assumption that CS:GHG tournaments are for the elite players and will always be dominated by those.
“No one is going to go to a high-level tournament and have a great time,” said Alesun, “and it would be a mistake to think that the lowest level players can always make it.”
If tournaments are to be fair, then we should all have the opportunity to play together.
It’s a great feeling to know that someone else can get a chance to play with you, but it’s not fair for the people who actually compete with each other to have to pay for it.
This is a topic that’s going to continue to be debated for years to come, but hopefully this post helps shed some light on the state of affairs in the tournament space.
You can find more information on the World Cup and CS:GWG at the CSGL website, and follow the action at ESL’s CS:AGL.